This section contains bugs related to Blindsighted. Opposite of the master locked gate is a lever. He will spot the group, and then make the part of the ledge the Dragonborn is standing on collapse. Continue down the ramp, and there will be several chaurus, along with another Falmer. (One way is to use a sneaking bow attack and kill them one by one.) SHOW COMMENTS (0) Why Is This One Of Your Favorites? Slay Mercer Frey 5. You are now directed to go speak with Gulum-Ei in Solitude. If detected, more of them will come out the holes in the walls, so dispatch them as quietly as possible. If that does not work, it is advised to restart the system. Be cautions of more Falmer traps. lol I know it's hard to remember little details like what people tell you point blank, but do try. Mercer: "You claim this recruit possesses an aptitude for our line of work. On the small table is a bottle of Black-Briar Reserve (presumably a calling card from Mercer Frey), and three lockpicks. Let's get moving, I want to catch her inside while she's distracted. Community content is available under. Just run through that when you can swim up there. Faction Mercer frey won't open the puzzle door - posted in General Skyrim Discussion: Speaking with silence Mercer frey wont open the puzzle door.i havent e saved game.Please help me:( Mercer may not unlock the Nordic puzzle door with the dragon claw lock. Showing 1 - 10 of 10 comments Escape from Irkngthand 7. Without the matching claw, they're normally impossible to open. Upon entering the ruins, Mercer will comment about the surroundings: "The stench in here... this place smells of death. After telling the Dragonborn to return the Skeleton Key, she will hand over the Nightingale Bow. He is armed with a Dwarven Sword of Devouring and a leveled dagger. After a few strikes, a blood covered silhouette will appear at his location. Continue on up the stairs. When Mercer is killed, you can loot the Skeleton Key and the Eyes of the Falmer (needed for The Litany of Larceny) from his body. After you kill Mercer Frey, water should be filling up the cavern. A conversation will then occur: Karliah: "He's here and he hasn't seen us yet. Karliah: "Not quick enough, otherwise Gallus would still be alive." Riftweald Manor is Mercer Frey 's residence in Riften. Dub's Facebook: http://goo.gl/B3RFY Dub's Twitter: http://goo.gl/4JkiRThis is a Thieves Guild quest to track down and Kill Mercer Frey. I haven't heard that name in decades. Karliah has provided me with the means to be rid of you, and this ancient tomb becomes your final resting place. Locate Mercer Frey 4. Attempting a sneak attack kill on Mercer Frey will trigger the death animation, but his corpse might fall through the floor. We watched each other's backs. Mercer will eventually notice your presence and cast a spell on Brynjolf, causing him to fight with Karliah. Upon entering the next hall, turn right and collect the Falmer chest on the right side next to the Falmer hut, then turn around and head over a small mound to find the lever for the gate below. If you killed Gulum-Ei after gaining the information, Mercer's approach will be slightly different: "I thought it was painfully obvious that Gulum-Ei was important to the Guild. Be ready.". Karliah: "Did you forget the Oath we took as Nightingales? In some circumstances, he never shows up at the 'final' showdown! Having acquired the ability to Shout, by means mysterious to Rath, Mercer began to fill the role of the Dragonborn. ", You are now officially a member of the Thieves Guild and now the next quest, Loud and Clear will begin. If so, let him/her prove it. And Mercer didn't live in Riften. Brynjolf will provide you with the details." Mercer's two weapons, a leveled dagger and Dwarven sword, can be pickpocketed early on, leaving him weaponless in the final battle for the. Skeleton KeyEyes of the FalmerNightingale Bow Mercer will then turn to you: "Before we continue, I want to make one thing perfectly clear. There is a second lever on the right side, across the large set of facing stairs that must be activated quickly after the first, or it will reset and the door will not open. Notizen: Zugang erlangt man nur mit der Aufgabe Die Verfolgung. Should that fail to happen, pausing and unpausing the game may fix it. Before adding a bug to this list, consider the following: Mercer Frey's plan to recover the Eyes of the Falmer. Head through the gate, then down into Irkngthand Sanctuary. At that point, the ledge will break off and Mercer will engage in conversation with you: "When Brynjolf brought you before me I could feel a sudden shift in the wind. Running past all of the enemies in the cavern before Mercer is seen and entering may cause the Dragonborn to get stuck. Once inside, go across the hall and grab the loot in the chest by the fire and bodies. Before leaving the room, make sure to stop and collect the loot that is in the Falmer chest, which is located next to a Falmer tent to the left on the way to the ramp out. You may now register with your Facebook or Steam account! We have to go out there before she disappears again." The writing, however, is backwards. However, if you chose the first option, you are able to continue the conversation for a while longer, as shown below: Once the conversation comes to an end, Mercer will initiate combat with you, and will taunt Karliah: "Karliah, I'll deal with you after I rid myself of your irksome companions. Now let's get moving." Im Erdgeschoß ist ein "seltsamer Schrank", welcher in Wirklichkeit ein geheimer Zugang ist, der zu einer Reihe von Untergrundtunneln und Mercers geheimen Raum führt. Stephen Russell is the voice of Mercer Frey in The Elder Scrolls V: Skyrim. Looks like Karliah reset all of the traps." He also carries some gems, leveled restoration potions, a belted tunic, and a leveled amount of gold. Subsequently, he will use a Frenzy-type spell on Brynjolf, making him attack Karliah, and thus rendering them unable to help with the fight. This tactic may not kill him, however he should take enough damage for you to shoot him one or two times with a bow. Don't blunder into any of them." Does anyone out there know how to fix this bug? Brynjolf and Karliah will jump down and the chamber will start filling up with water. Farewell. After you." No debates, no discussions... you do what we say, when we say. He follows me around for other quests and ruins my Game!! All it takes is a bit of know-how and a lot of skill." After the dialog, the AI just stand there. Mercer: "You always were a quick study." Take the lead." Quest ID The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Blindsighted?oldid=3112576. Brynjolf: "Mercer, aren't you forgetting something?" He will then become a 'temporary' follower and will follow you to the locked door leading into the Snow Veil Catacombs. His real name is Gulum-Ei. Fortunately, these doors have a weakness if you know how to exploit it. You can choose to respond to him in either of two ways: Regardless of what you chose to respond with, you will have to inevitably agree with Mercer's decision. This is by pushing or shouting them to the lever. In front of the Dragonborn, there will be a ramp with a Dwarven Spider on top. Yes, you do get to kill Mercer. There is also a Dwarven Sphere patrolling at the bottom of the stairs. Just continue to swim up as the water pours in. Mercer: "Gallus had his wealth and he had you. However, he is never seen at this location, instead tasking Vald with guarding it. You are now directed to meet Mercer outside of Snow Veil Sanctum and the quest Speaking With Silence will begin. However, the owner has suddenly decided to take matters into his own hands and shut us out. Fewer xenophobic fetchers running around, too. Run down the hall, but be careful of the three flame pressure plates near the corner. Mercer will approach you as you lie on the ground, and say: "How interesting. He just paid for the upkeep on that house. Brynjolf: "Aye, lass. The fact that this was all possible because of you. Obviously. Proceeding onward, you will come across a room with several bone chimes placed around the room. Mercer Frey is a villain from The Elder Scrolls V: Skyrim. Upon speaking to Karliah, she will explain that returning the key will not be easy. Welcome to the Thieves Guild. Exclaiming that the symbol found on the Promissory Note from Honningbrew Meadery is the same as the one found on the Goldenglow Bill of Sale from the Goldenglow Estate, he will remark: "It would seem our adversary is attempting to take us apart indirectly by angering Maven Black-Briar. Read Mercer Frey X Reader from the story Skyrim Imagines/ One Shots by average_chlo (Chlofo xx) with 702 reads. In the meantime, perhaps you and Brynjolf should get better acquainted." He speaks for a moment, but is not there and the player cannot move anywhere. This includes if the Dragonborn is sent to prison, as it will not show in the inventory but be useable with any lock. Prepare yourself and meet me at the ruins as soon as you can. 1 Summary 2 Powers and Stats 3 Gallery 4 Others Mercer Frey is a Breton rogue and the initial guild master of the Thieves Guild. His death will also break the spell on Brynjolf and allow him to regain control of his body and stop attacking Karliah. Brynjolf will then initiate conversation with him: Brynjolf: "Mercer? An arrow should be pointing into a hole or cavern up near the roof. Since Brynjolf assures me you'll be nothing but a benefit to us, then you're in. As you wait for Mercer, he will approach the door and begin a running commentary while unlocking the door: "They say that these ancient Nordic burial mounds are sometimes impenetrable. During the course of the Thieves Guild questline, Karliah reveals that Mercer was part of the "Nightingale Trinity", and is guilty of betraying Nocturnal by taking the Skeleton Key from the Twilight Sepulcher. Asking if you're going along with him, he will answer: "Yes, I'm going with you and together we're going to kill her. Speak to Karliah ! It's outside the pens on a table with a light, in the far corner by a chest. For have it you must have completed the guild of the thief and then you can have the armor. In the 2015 game Fallout 4 , he voices Codsworth and the android detective Nick Valentine. Kill it and hop over the rubble pile to find a hidden chest. Retrieve the Skeleton Key 6. That was his job. I tried to move, but I'm frozen in place. Before you continue, you will come across a wooden double-door which leads onto a large chamber. To be honest, you thought his rudeness made him quite sexy. New main objective: Slay Mercer Frey New main objective: Retrieve the Skeleton Key. I can't move, talk, or see Mercer. The other is in the room with the dwarven spiders and big stairs, behind a metal gate. Mercer likes to hit-and-run; he will turn invisible, sprint up to one of two high points in the room; by the statue's head, or a high spot on the other side of the cavern, behind a pillar. Mercer Frey. Mercer: "This better not be another waste of the Guild's resources, Brynjolf.". However, he is never seen at this location, instead tasking Vald with guarding it. Quest-breaking glitch: Occasionally, Mercer will not have the Left Eye of Falmer or the Skeleton Key in his inventory. The level of this enemy is determined by the Dragonborn's Character Level: 10–15 will face a regular Centurion, levels 20–30 will most likely be a Centurion Guardian, and levels 45+ will face a Centurion Master. It’s got nothing on home, that’s for sure. On the left, there will be a button that activates the Centurion. Riftweald Manor in Riften is Mercer Frey's house. At the end of the mission, Karliah's dialogue is wrong. I'll try restarting the game after I post this, but if that doesn't work I'd really like your help. Go to the left of the gate and jump over the fence, then go into stealth and sneak past the one sphere that deployed. Source(s): https://shrinks.im/a83C2. When you return to the Guild with information on the buyer, Mercer will ask you: "Did Gulum-Ei give up any information on our buyer?" Slimy bastard." Use the following directions to get to the gate behind Riftweald Manor: Continue past Riftweald Manor until you reach the opening in the wall to the left that leads to the Temple of Mara. He was banished from his homelands at a young age by house Tully for stealing thousands of valuable and precious items from around the Riverlands . Comments Add a Comment. Mercer took a lot of pride in breaking in to the most well-protected places. Roggvir wasn't a bad person. She will go above the water to defend herself. It was later revealed that he was Gallus' murderer, and that he framed Karliah for the murder. Thieves Guild Goldenglow Estate is critically important to one of our largest clients. Talk to Brynjolf before you leave if you have any questions." Travel through the other gate (be cautious for more bear traps), then through the door at the end of the corridor, which leads to a large hall. In the room with the two Detect Life scrolls, there will be writing on the walls from Mercer Frey that says, "One Step Ahead - Mercer." Mercer was a thief. Activate it, and the Falmer will become hostile and weaken or kill the Centurion with no intervention from the Dragonborn. She's been through here as well." As he is unlocking the door he will comment: "Ah, it's one of the infamous Nordic puzzle doors. Mercer Frey is a Breton rogue, and the initial guildmaster of the Thieves Guild. Another trap further along is a tripwire which activates a fire trap, where Mercer will warn you again by saying: "There's two more of them ahead." The front and back entrances bear the "Guild shadowmark". The parchment you recovered mentions a "Gajul-Lei." Be on your guard. When Mercer casts Invisibility, he will still be under Windshear's permanent stagger, and will not move away. If Karliah remains swimming, she can be gently "forced" out into the passage by swimming close to her. And it's a good idea to take the two Eyes of the Falmer off his body when he's dead. Rigged to wake the draugr I'd bet. Mercer Frey is the current master of The Thieves' Guild. Grab the Detect Life scrolls; there is one near the table on the floor and two in the room to the right. As you move forward you will come across a Nordic puzzle door, which only Mercer can unlock. Come, Karliah. Before the battle begins, he will converse shortly with the Dragonborn about the Thieves Guild and honor before engaging in combat. Regardless of the choice, continue to the cage, and then go up the stairs. The Volkihar Clan is a vampire faction led by Lord Harkon, the primary protagonist of the main questline. My favourite part about that battle is that even after unlocking his Ultimate Potential with the Skeleton Key - all that he is and ever could be - you still effortlessly kick his ass. Karliah: "Climb down that ledge and see if you can..." Note: Access to the manor only becomes available with The Pursuit. And since I'm certain Karliah already did away with it, we're on our own. Upon sheathing one's weapon she will stop, allowing her to be talked to. Brynjolf will head back to the guild while Karliah is too afraid to face Nocturnal after her failure, so the Dragonborn must do this alone. This may be fixed by entering. It's on the desk in the far corner of the room, by some lockpicks, apples, a diamond, and other clutter, and has a light beam pointing at it roughly. The place where she murdered Gallus... a ruin called Snow Veil Sanctum. Once you have made your way through the Dwarven ruins of Irkngthand to the Irkngthand Sanctuary, you will see Mercer Frey trying to pry the Eyes of the Falmer from the statue. Quest-breaking glitch: Mercer may not appear in the cavern at all. Another bug encountered during the "Locate Mercer Frey" section of this quest involves Brynjolf getting stuck in his position. He can typically be found behind his desk in the Ragged Flagon Cistern. This one doesn't look too difficult. Take your favorite fandoms with you and never miss a beat. Once the door is open, travel down the stairs, watching for the spinning blades in the ground, and go through the door. If she kills me, there'll be no one left that could possibly catch her. At multiple times during the fight, he will turn invisible. Brynjolf will explain that the options are to either sneak around or take on the Dwarven Centurion. 1. Mercer will warn: "Bone chimes... clever. After the cave, the party will be in a larger cave, with two leveled Falmer in front. Mercer Frey is a Breton rogue, and the initial guildmaster of the Thieves Guild. At the final flame tower, go around it to the left and then open the gate to the right of it. During this quest, Karliah and Brynjolf can be exploited as multiple followers and follow you outside Irkngthand. The inner sanctum has been locked due to the fact that the Nightingales failed to protect the key in the first place, and the only way through is via the Pilgrim's Path. Anonymous. Quest-breaking glitch: After leaving Irkngthand and returning, the quest marker is completely inaccurate and neither Brynjolf nor Karliah are there. Mercer: "Karliah, when will you learn you can't get the drop on me?". Quest Giver Darkness Returns On the ground floor there is a "suspicious cupboard" which is in fact a secret passage leading to a series of underground tunnels and Mercer's secret room. To the right at the end of the ledge is an unlocked chest, and another one can be located down near the patrolling sphere. A name that not only made your blood boil, but also made you want to swoon. Nothing's getting by me." Locate Mercer Frey Upon reaching the Grand Cavern, you'll find Brynjolf and Karliah waiting for you. Harkon has no… Move around these without making too much noise. After a short battle the cave starts to cave in and the water level starts to rise. Stating that Gulum-Ei also mentioned that she was a murderer, Mercer will go on to explain: "Karliah destroyed everything this Guild stood for. The game is unable to continue. I'm doing the quest "speaking with silence" and I'm at the door with the rings. or "Don't you have better things to do than disturb me?". If only we knew where she was..." Also telling him that Gulum-Ei told you that she said "Where the end began. Thieves Guild main quest 0 0. Travel to Irkngthand 2. Mercer Frey in his best possible state doesn't even measure up to someone who only started adventuring like a month or two ago. The first trap you will come across is a spike trap, and Mercer will warn you: "Pull the chain over there, and watch out for the spikes. Once the water is high enough, a rock above the statue's head will fall off and open up an area above it. It was the first lesson Gallus taught us." 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Consider the following: Mercer may not appear in the cavern at all within Sanctum...